Monday, April 1, 2013

Temple Run: Oz app review


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Ever since Imangi Studios launched the endless running game Temple Run for iOS and Android, it made sure that we never stopped running. The game has seen 4 versions since the original release in August 2011, with the sequel, Temple Run 2 launching earlier this year in January. The game has not just been appreciated, but went on to break the record of Angry Birds Space clocking in 50 million downloads in just 13 days.

Of these 4 versions, two are spin-offs released in association  with Disney. While one was Temple Run: Brave, based on the animated Disney/Pixar movie Brave, the more recently launched Temple Run: Oz is inspired form the upcoming Disney movie Oz: The Great and Powerful. We started running in the new environments to find out if it continues to keep us just as addicted as the original game.

Temple Run: Oz stays true to the game's tradition of non-stop running as well as turning, jumping and sliding to avoid hurdles and collecting coins. But since this version is based on Disney's movie, it incorporates a lot of elements such as new environments, objects and characters. You run as The Great and Powerful Oz down the mesmerising Yellow Brick Road in the Whimsical Woods and The Dark Forest.

Now instead of the three demon monkeys or one big giant weird-faced monkey, you're being chased by three flying baboons at the start of the game and every once in a while when you stumble while running.

The game is definitely more challenging than the original one but similar to Temple Run: Brave and the recently launched Temple Run 2 in some ways. It seems to have gotten faster as well, demanding greater focus and better reflexes. The obstacles in the game are quite tricky and catch you by surprise. They appear only when you approach them really close, unlike the earlier games where you could see them well in advance.

temple-run-oz-environs.jpgPlants in the game often leap from locations on the side of the path, attempting to grab you as they fall. Trees also often fall, seemingly out of nowhere, into the path to block your way. But the obstacles are just one part. The path itself will sometimes crumble while you're on high bridges or cliffs, forcing you to make a split-second decision to move to the side of the bridge that remains intact.

The musical backdrop of the beating drums has been replaced by the movie's background score that adds a lot of intensity and keeps the adrenaline rush going. As always, the graphics are really smooth and you'll be in awe of the surroundings and the attention to detail.

Temple Run: Oz also has certain common elements as seen in the Brave version of the game. You could collect bows in the game to unlock different bonuses like extra score points and score multipliers at the end of each running session. Here the bow has been replaced by a musical key to unlock the music box for similar bonuses. Further, you can choose to open all the boxes in case you're feeling too greedy, by paying additional coins.

A new element in the game as is the essence of the original Wizard of Oz movie is time travel with the tornado in a manner of speaking. While running you come across sign posts guiding you which direction to take and soon enough you'll see yourself transitioning between worlds with the yellow brick road collapsing before you and taking you to a different location.

temple-run-oz-challenges-menu.jpgThe Whimsical Woods are set in bright environs but dangerous all the while with cliffs and forests. The Dark Forest is set in a graveyard amidst ruins of stones and gives a sense of evil lurking around. After each running session, if you happen complete that particular level's challenges, you level up and are awarded with gems or coins.

Another pretty neat movie-inspired element is the hot-air ballon which appears at several points in the game for an additional opportunity to collect coins as you sail through the clouds and make your way across the crystals reminiscent of Emerald City.

The balloons appear on the screen, and head quickly in one direction at a crossroads. Follow the balloon and hop on to take a balloon trip through the clouds. In case you don't feel like it, you can always choose to head out in the other direction.

The game also offers additional power ups every now and then which include a magnet, a flying monkey and a soap bubble amongst others. Gems can also be used to "supercharge" power-ups. For instance, the 2X coin power-up becomes a 3X coin boost at the cost of 1 gem.

temple-run-oz-bonus.jpgYou can opt for Weekly or Legendary Challenges from the Menu section that also award coins, gems and multiplier bonuses. These include challenges like Marathon Man (run a certain distance), Big Time (Get 125,000 points in 1 run), Steady Bankroll (Collect 25,000 coins) and many others.

Overall, the game offers a fresh perspective in terms of being movie-inspired. Apart from that the basic mechanics of jumping, sliding and tilting remains the same. Currently, the app is only listed on the App Store and like other Temple Run games, we'd hope to see it launch for Android as well. (Update: The game has now been released for Android as well priced at Rs. 53.18 in the Google Play Store). 

Even though the app isn't free, Rs. 55 ($0.99) seems pretty decent to try out something new. Those who still wouldn't mind skipping this version, can check out Temple Run 2 that's also new release and is available for free.

The Croods for iOS app review

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Rovio has just launched a new game for iOS and Android called The Croods, inspired from the upcoming DreamWorks movie by the same name. The game is based on the story of the world's first modern caveman family who support each other to survive in the wild and are trying to evolve to move beyond the Stone Age era with their revolutionary new tool called the Idea! We ventured into their wacky world on our iPhone and see what they're up to.


Say Hello to The Croods!
Like every family, The Croods are a close-knit group with Grug Crood, the overprotective dad and the Crood patriarch leading the family, who believes in "fear is good, change is bad" philosophy".Then there's Ugga Crood the mom, who adapts to the surroundings to keep the family secure in times of need. Eep Crood is their teenage rebel daughter, who plants the idea of a life existing beyond the cave.

Thunk Crood is a tall, meaty son who takes inspiration from his dad to be a hunter but can't kill for stones! Four-year old Sandy Crood is the youngest member of the Croods family but her innocence isn't to get you fooled. Living amongst the Croodaceous creatures, Sandy is prepared to bite back if the need be.

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Gran the mother-in-law is a firm believer in natural selection and loves to boss around though she's as old as dirt. Guy the new guy is the brainy guy always making discoveries like fires, shoes et al that lets the Croods explore new possibilities. Belt the sloth is Guy's best friend and the world's first pet. Though he doesn't have much of a role to play in the game, his occasional appearances are a delight when you level up. He is most known for his signature sing-song expression, "Da da daaaaaa!"

Trap and Tame time!
Now that you're well acquainted with the characters, let's get you started with the game. Like we've mentioned earlier, The Croods is a strategy-based experience demanding your time and patience. But there's never a dull moment. The first time you open the app, Rovio will prompt you to register/sign in to track your game's progress online.

Once your through with the registration that doesn't take more than a couple of seconds, you jump right into a brief tutorial guiding you with basic gameplay. After some brief instructions, it gets pretty easy. The game offers you a certain set of coins and gems to begin your survival.

Grug does most of the work when it comes to trapping and taming animals in the pen. These creatures yield various resources to help you build your inventions and further level up to help you trap more Croodaceous creatures. Ugga takes care of the creatures' evolvement by offering them soup to give them a super-boost. The ingredients for the soup are berries, leaves and carrots in different quantities.

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The Berry Bush constantly gives you berries at a rate of 1 berry per 10 seconds. Initially when the bush is in its nascent stage, it gives you 6 berries, but once you have enough resources to help the bush evolve, you get 12 berries and so on. These fruits are an extremely crucial nutrition to fuel various creatures like the Molarbear and the Bear Owl. The Albatroceros is fed leaves, which is an expensive resource in terms of yielding time and the Giralephant needs carrots.

Trapping initially, is easy. But as you progress, you'll end up goofing up quite a bit. It's not your fault, that's how the game's been programmed. You'll need to use an evolved version of the trap to capture bigger and more stranger creatures. The trapping territory is separate from where the family is nurturing the animals, thereby offering enough space for movement etc.

The Croodaceous creatures
The first creature you begin with is a Molarbear. "Give me berries and I shall give you carrots" is the creature's norm. You'll learn how to trap and tame this hybrid in the tutorial itself. Once all creatures are tamed, you'll be required to build homes for them using the accumulated resources. Just in case, you fall short, you'll need to release the creature, only to trap it another time when you're better prepared.

All creatures give you different resources. The Bear Owl offers coins, the Albatroceros gives feathers, the Bunny Beast gives stones while the Giralephant provides you with leaves. In all there are a total of 10 such creatures, each with it's unique characteristics.

As you learn to tame and provide shelter, you progress with other creatures.

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The resources are stored in the Cave. The Cave can also be evolved to offer more storage as you get ahead in the game. The initial one-storey evolves into multiple storeys as it evolves. You can track your progress with the cave chart that is located just beside the cave. It tells you, which animal yields what resource and you can see the carry-forward visuals to see how far you've come.

Apart from Homes and Traps, the build menu also lets you put up decorations to accessorise your surroundings with stone sculptures of various creatures, stone walls and fountains, wooden decorations and many such stone-age inspired stuff.

Gameplay and graphics
You start out with Ugga and Gran in the beginning with Grug only helping out in the chores. His inventions don't come into the picture until you've reached level 6. The first invention that you come across is the Elevator. The building process for this invention takes place in three sets of processes with each set demanding a combination of more resources than the previous one like stones, leaves, feathers, berries, carrots in large volumes. The Elevator is basically a sling shot to encroach upon and explore nearby areas for new creatures.

Gran is always assigning Chores, all performed by Grug, who is the hard worker amongst the family. Completing a set of three chores reveals a new set. You're awarded XP or experience points along with coins. Even creatures give you XP. You can see more Info for a creature by simply tapping on a particular animal and going into the Info section. It offers a short gist about the animal, it's level of evolvement and the rate at which it offers resources.

Other ways of collecting coins are doing self chorus such as clearing the area of trees and rocks. But in order to do that, you'll need to spend coins and even the rare gems. So you're most likely to avoid them and prioritise your resources for other purposes. Eventually, you will have to start removing the unnecessary elements to make more space for your animals. While the family territory remains static with elements being unmovable, you can move around the homes of the creatures and place them as per your convenience.

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As you grow in the game, you'll acquaint other members of the Croods family including Eep, Sandy,Thunk and Guy and you can view achievements and challenges from friends with the Leaderboard. There's also a neighbour you can visit though, his role doesn't come until much later in the game and though we're not sure how he offers help. All he says is, "Hello neighbour! Grug's Hunt and Gather idea has caught on. Maybe we can help each other out later. Check back soon!"

The game is a visual treat on the iPhone with crisp and clear details of the game's environs. It's evident that a lot of attention has been paid to detailing each creature, it's movement and even various elements in the natural surroundings. For intense, the cave map that we mentioned earlier, is depicted on a stone structure with cave paintings of some of the creatures on the wall. The game stays true to the Stone-age era and instills the caveman essence beautifully.

The only disappointing thing about the game is that you don't get lot of opportunities to earn coins, which are a basic currency in the game. Sure, you're awarded with some on completing chores, but they don't seem enough and you'll find yourself struggling to earn some more. Some side missions would've helped. Earning gems is equally difficult. If you engage in a cleaning spree, getting rid of big trees and rocks awards you with only 2-3 gems max and again you'll need to shell out a couple 100 coins as well.

Also, finishing the chores uses up other resources, that are hard to refill over a period of time. The progression of the game is slow and requires a lot of patience. But once you master the strategy, you'll get comfortable.

The only creature that awards coins is the Grey Owl, but only at the rate of just 1 coin per minute. Evolving the Grey Owl requires 480 coins and 5 feathers and acquiring them is not an easy affair. Similarly, the Berry Bush requires 100 gems to evolve a third time. Evolution is necessary for all things so that they are able to churn out resources at a faster rate.

A fan of The Croods? We sure hope to be!
From the time we've spent with the game, despite being slow initially, the game is addictive. Farmville may have caught on like wild-fire by being the first strategy-based game to dominate the category, but The Croods offers a polished and refined experience with a refreshing look based on the movie.

Though we couldn't experience the role play of other members in the Croods family, besides Grug, Gran and Ugga, but we're pretty sure it'll be a lot more fun to see what all of them can do together. Overall, The Croods is a new experience from the traditional Angry Birds franchise from Rovio and other new projects like Bad Biggies, which were more physics-oriented and puzzle-based games. For those, who love a good, light-hearted strategy based game, The Croods will be a welcome addition to their iOS app world.

Apple seeks patent for an iPhone with 'wraparound' display

Apple is seeking a patent for an iPhone that has a display that wraps around the edges of the device, expanding the viewable area and eliminating all physical buttons.
The patent application reveals that Apple has put some thought into a device that takes advantage of a new generation of displays, which don't have to be flat and rigid like today's liquid-crystal displays, or LCDs. At a trade show in January, chief competitor Samsung Electronics Co. showed off a prototype phone with a display that is bent around the edges, presenting "virtual buttons" for the user's touch.
Apple Inc.'s patent filing shows a phone similar to a flattened tube of glass, inside of which a display envelops the chips and circuit board. This allows "functionality to extend to more than one surface of the device," the filing said. The design also means there's no frame or bezel surrounding the display, meaning it can take up more of the device's surface area.
The company filed for the patent in September 2011, though the application became public only Thursday. Like others, Apple often files for patents on designs that never come to fruition. It also doesn't comment about future products until it's ready to launch.
The Patently Apple blog wrote about the filing earlier.