
                            
Rovio has just launched a new game for iOS and Android called The 
Croods, inspired from the upcoming DreamWorks movie by the same name. 
The game is based on the story of the world's first modern caveman 
family who support each other to survive in the wild and are trying to 
evolve to move beyond the Stone Age era with their revolutionary new 
tool called the Idea! We ventured into their wacky world on our 
iPhone and see what they're up to.
Say Hello to The Croods!
Like
 every family, The Croods are a close-knit group with Grug Crood, the 
overprotective dad and the Crood patriarch leading the family, who 
believes in "fear is good, change is bad" philosophy".Then there's Ugga 
Crood the mom, who adapts to the surroundings to keep the family secure 
in times of need. Eep Crood is their teenage rebel daughter, who plants 
the idea of a life existing beyond the cave.
Thunk Crood is a 
tall, meaty son who takes inspiration from his dad to be a hunter but 
can't kill for stones! Four-year old Sandy Crood is the youngest member 
of the Croods family but her innocence isn't to get you fooled. Living 
amongst the Croodaceous creatures, Sandy is prepared to bite back if the
 need be.
Gran the mother-in-law is a firm believer in natural 
selection and loves to boss around though she's as old as dirt. Guy the 
new guy is the brainy guy always making discoveries like fires, shoes et
 al that lets the Croods explore new possibilities. Belt the sloth is 
Guy's best friend and the world's first pet. Though he doesn't have much
 of a role to play in the game, his occasional appearances are a delight
 when you level up. He is most known for his signature sing-song 
expression, "Da da daaaaaa!"
Trap and Tame time!
Now that 
you're well acquainted with the characters, let's get you started with 
the game. Like we've mentioned earlier, The Croods is a strategy-based 
experience demanding your time and patience. But there's never a dull 
moment. The first time you open the app, Rovio will prompt you to 
register/sign in to track your game's progress online.
Once your 
through with the registration that doesn't take more than a couple of 
seconds, you jump right into a brief tutorial guiding you with basic 
gameplay. After some brief instructions, it gets pretty easy. The game 
offers you a certain set of coins and gems to begin your survival. 
Grug
 does most of the work when it comes to trapping and taming animals in 
the pen. These creatures yield various resources to help you build your 
inventions and further level up to help you trap more Croodaceous 
creatures. Ugga takes care of the creatures' evolvement by offering them
 soup to give them a super-boost. The ingredients for the soup are 
berries, leaves and carrots in different quantities.
The Berry 
Bush constantly gives you berries at a rate of 1 berry per 10 seconds. 
Initially when the bush is in its nascent stage, it gives you 6 berries,
 but once you have enough resources to help the bush evolve, you get 12 
berries and so on. These fruits are an extremely crucial nutrition to 
fuel various creatures like the Molarbear and the Bear Owl. The 
Albatroceros is fed leaves, which is an expensive resource in terms of 
yielding time and the Giralephant needs carrots.
Trapping 
initially, is easy. But as you progress, you'll end up goofing up quite a
 bit. It's not your fault, that's how the game's been programmed. You'll
 need to use an evolved version of the trap to capture bigger and more 
stranger creatures. The trapping territory is separate from where the 
family is nurturing the animals, thereby offering enough space for 
movement etc.
The Croodaceous creatures
The first creature 
you begin with is a Molarbear. "Give me berries and I shall give you 
carrots" is the creature's norm. You'll learn how to trap and tame this 
hybrid in the tutorial itself. Once all creatures are tamed, you'll be 
required to build homes for them using the accumulated resources. Just 
in case, you fall short, you'll need to release the creature, only to 
trap it another time when you're better prepared.
All creatures 
give you different resources. The Bear Owl offers coins, the 
Albatroceros gives feathers, the Bunny Beast gives stones while the 
Giralephant provides you with leaves. In all there are a total of 10 
such creatures, each with it's unique characteristics.
As you learn to tame and provide shelter, you progress with other creatures.

The
 resources are stored in the Cave. The Cave can also be evolved to offer
 more storage as you get ahead in the game. The initial one-storey 
evolves into multiple storeys as it evolves. You can track your progress
 with the cave chart that is  located just beside the cave. It tells 
you, which animal yields what resource and you can see the carry-forward
 visuals to see how far you've come.
Apart from Homes and Traps, 
the build menu also lets you put up decorations to accessorise your 
surroundings with stone sculptures of various creatures, stone walls and
 fountains, wooden decorations and many such stone-age inspired stuff.
Gameplay and graphics
You
 start out with Ugga and Gran in the beginning with Grug only helping 
out in the chores. His inventions don't come into the picture until 
you've reached level 6. The first invention that you come across is the 
Elevator. The building process for this invention takes place in three 
sets of processes with each set demanding a combination of more 
resources than the previous one like stones, leaves, feathers, berries, 
carrots in large volumes. The Elevator is basically a sling shot to 
encroach upon and explore nearby areas for new creatures. 
Gran is
 always assigning Chores, all performed by Grug, who is the hard worker 
amongst the family. Completing a set of three chores reveals a new set. 
You're awarded XP or experience points along with coins. Even creatures 
give you XP. You can see more Info for a creature by simply tapping on a
 particular animal and going into the Info section. It offers a short 
gist about the animal, it's level of evolvement and the rate at which it
 offers resources.
Other ways of collecting coins are doing self 
chorus such as clearing the area of trees and rocks. But in order to do 
that, you'll need to spend coins and even the rare gems. So you're most 
likely to avoid them and prioritise your resources for other purposes. 
Eventually, you will have to start removing the unnecessary elements to 
make more space for your animals. While the family territory remains 
static with elements being unmovable, you can move around the homes of the creatures and place them as per your convenience.

As 
you grow in the game, you'll acquaint other members of the Croods family
 including Eep, Sandy,Thunk and Guy and you can view achievements and 
challenges from friends with the Leaderboard. There's also a neighbour 
you can visit though, his role doesn't come until much later in the game
 and though we're not sure how he offers help. All he says is, "Hello 
neighbour! Grug's Hunt and Gather idea has caught on. Maybe we can help 
each other out later. Check back soon!"
The game is a visual treat
 on the iPhone with crisp and clear details of the game's environs. It's
 evident that a lot of attention has been paid to detailing each 
creature, it's movement and even various elements in the natural 
surroundings. For intense, the cave map that we mentioned earlier, is 
depicted on a stone structure with cave paintings of some of the 
creatures on the wall. The game stays true to the Stone-age era and 
instills the caveman essence beautifully. 
The only disappointing 
thing about the game is that you don't get lot of opportunities to earn 
coins, which are a basic currency in the game. Sure, you're awarded with
 some on completing chores, but they don't seem enough and you'll find 
yourself struggling to earn some more. Some side missions would've 
helped. Earning gems is equally difficult. If you engage in a cleaning 
spree, getting rid of big trees and rocks awards you with only 2-3 gems 
max and again you'll need to shell out a couple 100 coins as well.
Also,
 finishing the chores uses up other resources, that are hard to refill 
over a period of time. The progression of the game is slow and requires a
 lot of patience. But once you master the strategy, you'll get 
comfortable.
The only creature that awards coins is the Grey Owl, 
but only at the rate of just 1 coin per minute. Evolving the Grey Owl 
requires 480 coins and 5 feathers and acquiring them is not an easy 
affair. Similarly, the Berry Bush requires 100 gems to evolve a third 
time. Evolution is necessary for all things so that they are able to 
churn out resources at a faster rate.
A fan of The Croods? We sure hope to be!
From
 the time we've spent with the game, despite being slow initially, the 
game is addictive. Farmville may have caught on like wild-fire by being 
the first strategy-based game to dominate the category, but The Croods 
offers a polished and refined experience with a refreshing look based on
 the movie.
Though we couldn't experience the role play of other 
members in the Croods family, besides Grug, Gran and Ugga, but we're 
pretty sure it'll be a lot more fun to see what all of them can do 
together. Overall, The Croods is a new experience from the traditional 
Angry Birds franchise from Rovio and other new projects like Bad 
Biggies, which were more physics-oriented and puzzle-based games. For 
those, who love a good, light-hearted strategy based game, The Croods 
will be a welcome addition to their iOS app world.
 
 
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