Rovio has just launched a new game for iOS and Android called The
Croods, inspired from the upcoming DreamWorks movie by the same name.
The game is based on the story of the world's first modern caveman
family who support each other to survive in the wild and are trying to
evolve to move beyond the Stone Age era with their revolutionary new
tool called the Idea! We ventured into their wacky world on our
iPhone and see what they're up to.
Say Hello to The Croods!
Like
every family, The Croods are a close-knit group with Grug Crood, the
overprotective dad and the Crood patriarch leading the family, who
believes in "fear is good, change is bad" philosophy".Then there's Ugga
Crood the mom, who adapts to the surroundings to keep the family secure
in times of need. Eep Crood is their teenage rebel daughter, who plants
the idea of a life existing beyond the cave.
Thunk Crood is a
tall, meaty son who takes inspiration from his dad to be a hunter but
can't kill for stones! Four-year old Sandy Crood is the youngest member
of the Croods family but her innocence isn't to get you fooled. Living
amongst the Croodaceous creatures, Sandy is prepared to bite back if the
need be.
Gran the mother-in-law is a firm believer in natural
selection and loves to boss around though she's as old as dirt. Guy the
new guy is the brainy guy always making discoveries like fires, shoes et
al that lets the Croods explore new possibilities. Belt the sloth is
Guy's best friend and the world's first pet. Though he doesn't have much
of a role to play in the game, his occasional appearances are a delight
when you level up. He is most known for his signature sing-song
expression, "Da da daaaaaa!"
Trap and Tame time!
Now that
you're well acquainted with the characters, let's get you started with
the game. Like we've mentioned earlier, The Croods is a strategy-based
experience demanding your time and patience. But there's never a dull
moment. The first time you open the app, Rovio will prompt you to
register/sign in to track your game's progress online.
Once your
through with the registration that doesn't take more than a couple of
seconds, you jump right into a brief tutorial guiding you with basic
gameplay. After some brief instructions, it gets pretty easy. The game
offers you a certain set of coins and gems to begin your survival.
Grug
does most of the work when it comes to trapping and taming animals in
the pen. These creatures yield various resources to help you build your
inventions and further level up to help you trap more Croodaceous
creatures. Ugga takes care of the creatures' evolvement by offering them
soup to give them a super-boost. The ingredients for the soup are
berries, leaves and carrots in different quantities.
The Berry
Bush constantly gives you berries at a rate of 1 berry per 10 seconds.
Initially when the bush is in its nascent stage, it gives you 6 berries,
but once you have enough resources to help the bush evolve, you get 12
berries and so on. These fruits are an extremely crucial nutrition to
fuel various creatures like the Molarbear and the Bear Owl. The
Albatroceros is fed leaves, which is an expensive resource in terms of
yielding time and the Giralephant needs carrots.
Trapping
initially, is easy. But as you progress, you'll end up goofing up quite a
bit. It's not your fault, that's how the game's been programmed. You'll
need to use an evolved version of the trap to capture bigger and more
stranger creatures. The trapping territory is separate from where the
family is nurturing the animals, thereby offering enough space for
movement etc.
The Croodaceous creatures
The first creature
you begin with is a Molarbear. "Give me berries and I shall give you
carrots" is the creature's norm. You'll learn how to trap and tame this
hybrid in the tutorial itself. Once all creatures are tamed, you'll be
required to build homes for them using the accumulated resources. Just
in case, you fall short, you'll need to release the creature, only to
trap it another time when you're better prepared.
All creatures
give you different resources. The Bear Owl offers coins, the
Albatroceros gives feathers, the Bunny Beast gives stones while the
Giralephant provides you with leaves. In all there are a total of 10
such creatures, each with it's unique characteristics.
As you learn to tame and provide shelter, you progress with other creatures.
The
resources are stored in the Cave. The Cave can also be evolved to offer
more storage as you get ahead in the game. The initial one-storey
evolves into multiple storeys as it evolves. You can track your progress
with the cave chart that is located just beside the cave. It tells
you, which animal yields what resource and you can see the carry-forward
visuals to see how far you've come.
Apart from Homes and Traps,
the build menu also lets you put up decorations to accessorise your
surroundings with stone sculptures of various creatures, stone walls and
fountains, wooden decorations and many such stone-age inspired stuff.
Gameplay and graphics
You
start out with Ugga and Gran in the beginning with Grug only helping
out in the chores. His inventions don't come into the picture until
you've reached level 6. The first invention that you come across is the
Elevator. The building process for this invention takes place in three
sets of processes with each set demanding a combination of more
resources than the previous one like stones, leaves, feathers, berries,
carrots in large volumes. The Elevator is basically a sling shot to
encroach upon and explore nearby areas for new creatures.
Gran is
always assigning Chores, all performed by Grug, who is the hard worker
amongst the family. Completing a set of three chores reveals a new set.
You're awarded XP or experience points along with coins. Even creatures
give you XP. You can see more Info for a creature by simply tapping on a
particular animal and going into the Info section. It offers a short
gist about the animal, it's level of evolvement and the rate at which it
offers resources.
Other ways of collecting coins are doing self
chorus such as clearing the area of trees and rocks. But in order to do
that, you'll need to spend coins and even the rare gems. So you're most
likely to avoid them and prioritise your resources for other purposes.
Eventually, you will have to start removing the unnecessary elements to
make more space for your animals. While the family territory remains
static with elements being unmovable, you can move around the homes of the creatures and place them as per your convenience.
As
you grow in the game, you'll acquaint other members of the Croods family
including Eep, Sandy,Thunk and Guy and you can view achievements and
challenges from friends with the Leaderboard. There's also a neighbour
you can visit though, his role doesn't come until much later in the game
and though we're not sure how he offers help. All he says is, "Hello
neighbour! Grug's Hunt and Gather idea has caught on. Maybe we can help
each other out later. Check back soon!"
The game is a visual treat
on the iPhone with crisp and clear details of the game's environs. It's
evident that a lot of attention has been paid to detailing each
creature, it's movement and even various elements in the natural
surroundings. For intense, the cave map that we mentioned earlier, is
depicted on a stone structure with cave paintings of some of the
creatures on the wall. The game stays true to the Stone-age era and
instills the caveman essence beautifully.
The only disappointing
thing about the game is that you don't get lot of opportunities to earn
coins, which are a basic currency in the game. Sure, you're awarded with
some on completing chores, but they don't seem enough and you'll find
yourself struggling to earn some more. Some side missions would've
helped. Earning gems is equally difficult. If you engage in a cleaning
spree, getting rid of big trees and rocks awards you with only 2-3 gems
max and again you'll need to shell out a couple 100 coins as well.
Also,
finishing the chores uses up other resources, that are hard to refill
over a period of time. The progression of the game is slow and requires a
lot of patience. But once you master the strategy, you'll get
comfortable.
The only creature that awards coins is the Grey Owl,
but only at the rate of just 1 coin per minute. Evolving the Grey Owl
requires 480 coins and 5 feathers and acquiring them is not an easy
affair. Similarly, the Berry Bush requires 100 gems to evolve a third
time. Evolution is necessary for all things so that they are able to
churn out resources at a faster rate.
A fan of The Croods? We sure hope to be!
From
the time we've spent with the game, despite being slow initially, the
game is addictive. Farmville may have caught on like wild-fire by being
the first strategy-based game to dominate the category, but The Croods
offers a polished and refined experience with a refreshing look based on
the movie.
Though we couldn't experience the role play of other
members in the Croods family, besides Grug, Gran and Ugga, but we're
pretty sure it'll be a lot more fun to see what all of them can do
together. Overall, The Croods is a new experience from the traditional
Angry Birds franchise from Rovio and other new projects like Bad
Biggies, which were more physics-oriented and puzzle-based games. For
those, who love a good, light-hearted strategy based game, The Croods
will be a welcome addition to their iOS app world.
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